aboutsummaryrefslogtreecommitdiff
path: root/src/mapblock.cpp
Commit message (Collapse)AuthorAge
* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
|
* Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind ↵Perttu Ahola2011-06-02
|\ | | | | | | of.) This commit should also get rid of multiple heads on the server.
| * Slightly better texture coordinates for fencesCiaran Gultnieks2011-05-31
| |
| * Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks2011-05-30
| | | | | | | | | | | | | | Note: can't test this properly yet - may be fixes to follow --HG-- extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
|/
* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
|
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
|
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
|
* Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola2011-05-03
| | | | too large block metadata is sent to an old client
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
|
* ...Now the tesselation should actually workPerttu Ahola2011-04-24
|
* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
|
* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
|
* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
|
* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
|
* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
|
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
|
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
|
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
|
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
|
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
|
* now the server buildsPerttu Ahola2011-04-04
|
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
|
* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
|
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
|
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
|
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
|
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
|
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
|
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
|
* now it works nicelyPerttu Ahola2011-02-11
|
* fully working i guessPerttu Ahola2011-02-11
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* bug-fixin'Perttu Ahola2011-02-08
|
* mapgen stuffPerttu Ahola2011-02-05
|
* nicer looking waterPerttu Ahola2011-02-04
|
* water drawing glitch fixPerttu Ahola2011-02-04
|
* a little backwards compatibility with coalPerttu Ahola2011-02-03
|
* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* backing up some stuffPerttu Ahola2011-01-26
|