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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* mobv2Perttu Ahola2011-10-15
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
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* fix server buildPerttu Ahola2011-07-25
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* Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola2011-07-24
| | | | mapgen bugs
* merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-24
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| * Attempt to fix the big bug. Now server either stops sending map or mapgen ↵Perttu Ahola2011-07-21
| | | | | | | | starts generating CONTENT_IGNORE.
* | extended content-type rangePerttu Ahola2011-07-23
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* initial steps in doing content type extensionPerttu Ahola2011-07-02
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* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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* more reorganizing of map codePerttu Ahola2011-06-26
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
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* Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind ↵Perttu Ahola2011-06-02
|\ | | | | | | of.) This commit should also get rid of multiple heads on the server.
| * Slightly better texture coordinates for fencesCiaran Gultnieks2011-05-31
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| * Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks2011-05-30
| | | | | | | | | | | | | | Note: can't test this properly yet - may be fixes to follow --HG-- extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola2011-05-03
| | | | too large block metadata is sent to an old client
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
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* ...Now the tesselation should actually workPerttu Ahola2011-04-24
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
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* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
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* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* support for format 0 and 1 mapsPerttu Ahola2011-04-11
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* now the server buildsPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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