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mapblock.h
Commit message (
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Author
Age
...
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
*
mobv2
Perttu Ahola
2011-10-15
*
Saner block modification flag operation for not saving everything always
Perttu Ahola
2011-10-12
*
Added a mapblock analyzing function for debugging use and fixed remaining map...
Perttu Ahola
2011-07-24
*
more reorganizing of map code
Perttu Ahola
2011-06-26
*
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
Changed MapBlockObjects to be never written anymore. Incremented version number.
Perttu Ahola
2011-06-18
*
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
*
tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
now the server builds
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
*
a mutex added to TempMods which hopefully fixes rare segfaults on client
Perttu Ahola
2010-12-23
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
grass edges workin'
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
commit before content-tile separation
Perttu Ahola
2010-12-13
*
working nicely
Perttu Ahola
2010-12-13
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
*
license stuff
Perttu Ahola
2010-11-29
*
sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
*
Working version before block send priorization update
Perttu Ahola
2010-11-27
*
Initial files
Perttu Ahola
2010-11-27
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