| Commit message (Expand) | Author | Age |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Fixed minimap memory leak | Břetislav Štec | 2015-07-27 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Clean-up Minimap code | kwolekr | 2015-07-08 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
* | Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha... | Craig Robbins | 2015-02-11 |
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
* | Fix potential out-of-bounds array index | Craig Robbins | 2015-01-16 |
* | Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ... | TriBlade9 | 2015-01-14 |
* | Removed superfluous facedir check in mapblock_mesh.cpp | Craig Robbins | 2015-01-10 |
* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
* | Increase performance of getLight() by at least 2x | Craig Robbins | 2014-12-10 |
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Node highlighting. | RealBadAngel | 2014-09-17 |
* | Pass light sources in blue channel of vertex color instead of decoded light f... | RealBadAngel | 2014-08-21 |
* | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel | 2014-08-16 |
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
* | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f... | Perttu Ahola | 2014-07-06 |
* | Fix regression in light calculation | sapier | 2014-06-30 |
* | Minor fix in check order | sapier | 2014-06-23 |
* | Speedup getTileInfo by up to 30% | sapier | 2014-06-23 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Fixed wrong node texture rotation for facedirs 5 and 7 | MetaDucky | 2014-04-23 |
* | Pass pointer to nodedef directly to avoid recalculation in quite often called... | sapier | 2014-04-06 |
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Prevent shaders from being created when disabled | kwolekr | 2013-11-17 |
* | Fix remnants of s32 enable_shaders | Kahrl | 2013-09-04 |
* | Dont crash if facedir > 23 | PilzAdam | 2013-08-10 |
* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 |
* | Fix light issue in 6d facedir. | RealBadAngel | 2013-07-21 |
* | Clean up bumpmap code a bit | kwolekr | 2013-07-12 |
* | Fix many formspec menu bugs | sapier | 2013-07-07 |