Commit message (Collapse) | Author | Age | ||
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* | Add desynchronize_mapblock_texture_animation setting and improve ↵ | Perttu Ahola | 2012-06-16 | |
| | | | | minetest.conf.example a bit | |||
* | Node texture animation | Perttu Ahola | 2012-06-16 | |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | |
| | | | | GPLv2/later, by agreement of major contributors | |||
* | Fix MSVC build (pow type overload stuff) | Perttu Ahola | 2012-05-31 | |
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* | Tune smooth lighting a bit | Perttu Ahola | 2012-05-20 | |
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* | Make lava brighter by showing light sources at their full emitted light level | Perttu Ahola | 2012-04-08 | |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | |
| | | | | light, removed footprints | |||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 | |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 | |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 | |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | node/tool/item/whatever types | |||
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 | |
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* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 | |
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* | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 | |
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* | Fix some "Conditional jump or move depends on uninitialised value(s)" ↵ | Perttu Ahola | 2011-10-15 | |
| | | | | valgrind detections | |||
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 | |
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* | made shadows less blue | Perttu Ahola | 2011-07-24 | |
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* | merged jungle and bluish shadows | Perttu Ahola | 2011-07-23 | |
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| * | Made dark places tint slightly in blue | Perttu Ahola | 2011-07-23 | |
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* | | extended content-type range | Perttu Ahola | 2011-07-23 | |
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* | more reorganizing of map code | Perttu Ahola | 2011-06-26 | |
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* | mapgen stuff | Perttu Ahola | 2011-06-25 | |
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* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | 2011-06-17 | |
content_mapblock.{h,cpp} |