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path:
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mapblock_mesh.cpp
Commit message (
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Author
Age
...
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
*
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-10
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Increase performance of getLight() by at least 2x
Craig Robbins
2014-12-10
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Node highlighting.
RealBadAngel
2014-09-17
*
Pass light sources in blue channel of vertex color instead of decoded light f...
RealBadAngel
2014-08-21
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
*
Speedup mapblock_mesh
RealBadAngel
2014-07-17
*
Faces shading fixes
RealBadAngel
2014-07-07
*
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...
Perttu Ahola
2014-07-06
*
Fix regression in light calculation
sapier
2014-06-30
*
Minor fix in check order
sapier
2014-06-23
*
Speedup getTileInfo by up to 30%
sapier
2014-06-23
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Fixed wrong node texture rotation for facedirs 5 and 7
MetaDucky
2014-04-23
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Shaders rework.
RealBadAngel
2013-12-03
*
Prevent shaders from being created when disabled
kwolekr
2013-11-17
*
Fix remnants of s32 enable_shaders
Kahrl
2013-09-04
*
Dont crash if facedir > 23
PilzAdam
2013-08-10
*
Fix crack overlay for animated textures
Kahrl
2013-08-05
*
Fix light issue in 6d facedir.
RealBadAngel
2013-07-21
*
Clean up bumpmap code a bit
kwolekr
2013-07-12
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Remove useless recalculation of bounding box (mapblock_mesh)
Esteban I. Ruiz Moreno
2013-06-18
*
Removed a redundant step which degraded performance
sweetbomber
2013-06-15
*
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
*
Add option to use texture alpha channel
kwolekr
2013-04-23
*
6d facedir
RealBadAngel
2013-03-23
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Try to add a bit of topside brightness when not using shaders
Perttu Ahola
2012-12-02
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Fix tile MaterialType to make sense and make lava surface be shader'd lower l...
Perttu Ahola
2012-12-02
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
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