Commit message (Collapse) | Author | Age | |
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* | Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵ | TriBlade9 | 2015-01-14 |
| | | | | hardcoded values). | ||
* | Removed superfluous facedir check in mapblock_mesh.cpp | Craig Robbins | 2015-01-10 |
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* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Increase performance of getLight() by at least 2x | Craig Robbins | 2014-12-10 |
| | | | | | | | Leads to the following increases: getSmoothLight() approx. 40% increase getTileInfo() approx. 25% increase MapBlockMesh::MapBlockMesh() 25-30% | ||
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
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* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
| | | | | | CNodeDefManager::get() VoxelManipulator::addArea() | ||
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 |
| | | | | | getTileInfo() ~1.5x faster getSmoothLight ~2.0x faster | ||
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
| | | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised | ||
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Node highlighting. | RealBadAngel | 2014-09-17 |
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* | Pass light sources in blue channel of vertex color instead of decoded light ↵ | RealBadAngel | 2014-08-21 |
| | | | | | | for all special drawtypes. Plus some style fixes and optimizations. | ||
* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 |
| | | | | from shaders. | ||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
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* | Faces shading fixes | RealBadAngel | 2014-07-07 |
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* | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵ | Perttu Ahola | 2014-07-06 |
| | | | | a0f78659f31abd) | ||
* | Fix regression in light calculation | sapier | 2014-06-30 |
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* | Minor fix in check order | sapier | 2014-06-23 |
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* | Speedup getTileInfo by up to 30% | sapier | 2014-06-23 |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||
* | Fixed wrong node texture rotation for facedirs 5 and 7 | MetaDucky | 2014-04-23 |
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* | Pass pointer to nodedef directly to avoid recalculation in quite often ↵ | sapier | 2014-04-06 |
| | | | | called function | ||
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Prevent shaders from being created when disabled | kwolekr | 2013-11-17 |
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* | Fix remnants of s32 enable_shaders | Kahrl | 2013-09-04 |
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* | Dont crash if facedir > 23 | PilzAdam | 2013-08-10 |
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* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 |
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* | Fix light issue in 6d facedir. | RealBadAngel | 2013-07-21 |
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* | Clean up bumpmap code a bit | kwolekr | 2013-07-12 |
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* | Fix many formspec menu bugs | sapier | 2013-07-07 |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno | 2013-06-18 |
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* | Removed a redundant step which degraded performance | sweetbomber | 2013-06-15 |
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* | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
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* | 6d facedir | RealBadAngel | 2013-03-23 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 |
| | | | | shaders are used | ||
* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 |
| | | | | like water | ||
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
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