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path:
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mapblock_mesh.cpp
Commit message (
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Author
Age
...
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Shaders rework.
RealBadAngel
2013-12-03
*
Prevent shaders from being created when disabled
kwolekr
2013-11-17
*
Fix remnants of s32 enable_shaders
Kahrl
2013-09-04
*
Dont crash if facedir > 23
PilzAdam
2013-08-10
*
Fix crack overlay for animated textures
Kahrl
2013-08-05
*
Fix light issue in 6d facedir.
RealBadAngel
2013-07-21
*
Clean up bumpmap code a bit
kwolekr
2013-07-12
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Remove useless recalculation of bounding box (mapblock_mesh)
Esteban I. Ruiz Moreno
2013-06-18
*
Removed a redundant step which degraded performance
sweetbomber
2013-06-15
*
Remove 'Meshbuffer ran out of indices' limitation
Kahrl
2013-05-06
*
Add option to use texture alpha channel
kwolekr
2013-04-23
*
6d facedir
RealBadAngel
2013-03-23
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Try to add a bit of topside brightness when not using shaders
Perttu Ahola
2012-12-02
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Fix tile MaterialType to make sense and make lava surface be shader'd lower l...
Perttu Ahola
2012-12-02
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
*
Fix mesh glitches on MapBlock boundaries
Perttu Ahola
2012-11-27
*
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...
Perttu Ahola
2012-07-21
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Add desynchronize_mapblock_texture_animation setting and improve minetest.con...
Perttu Ahola
2012-06-16
*
Node texture animation
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Fix MSVC build (pow type overload stuff)
Perttu Ahola
2012-05-31
*
Tune smooth lighting a bit
Perttu Ahola
2012-05-20
*
Make lava brighter by showing light sources at their full emitted light level
Perttu Ahola
2012-04-08
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
*
Improve rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18
*
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
made shadows less blue
Perttu Ahola
2011-07-24
*
merged jungle and bluish shadows
Perttu Ahola
2011-07-23
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*
Made dark places tint slightly in blue
Perttu Ahola
2011-07-23
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