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path: root/src/mapblock_mesh.cpp
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* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-06
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Shaders rework.RealBadAngel2013-12-03
* Prevent shaders from being created when disabledkwolekr2013-11-17
* Fix remnants of s32 enable_shadersKahrl2013-09-04
* Dont crash if facedir > 23PilzAdam2013-08-10
* Fix crack overlay for animated texturesKahrl2013-08-05
* Fix light issue in 6d facedir.RealBadAngel2013-07-21
* Clean up bumpmap code a bitkwolekr2013-07-12
* Fix many formspec menu bugssapier2013-07-07
* Add texture bumpmapping feature.RealBadAngel2013-07-04
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Remove useless recalculation of bounding box (mapblock_mesh)Esteban I. Ruiz Moreno2013-06-18
* Removed a redundant step which degraded performancesweetbomber2013-06-15
* Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
* Add option to use texture alpha channelkwolekr2013-04-23
* 6d facedirRealBadAngel2013-03-23
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-02
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola2012-12-02
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02
* Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-27
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-21
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Add desynchronize_mapblock_texture_animation setting and improve minetest.con...Perttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
* Tune smooth lighting a bitPerttu Ahola2012-05-20
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-08
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* made shadows less bluePerttu Ahola2011-07-24
* merged jungle and bluish shadowsPerttu Ahola2011-07-23
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| * Made dark places tint slightly in bluePerttu Ahola2011-07-23