| Commit message (Expand) | Author | Age |
* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Node highlighting. | RealBadAngel | 2014-09-17 |
* | Pass light sources in blue channel of vertex color instead of decoded light f... | RealBadAngel | 2014-08-21 |
* | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel | 2014-08-16 |
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
* | Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f... | Perttu Ahola | 2014-07-06 |
* | Fix regression in light calculation | sapier | 2014-06-30 |
* | Minor fix in check order | sapier | 2014-06-23 |
* | Speedup getTileInfo by up to 30% | sapier | 2014-06-23 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Fixed wrong node texture rotation for facedirs 5 and 7 | MetaDucky | 2014-04-23 |
* | Pass pointer to nodedef directly to avoid recalculation in quite often called... | sapier | 2014-04-06 |
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Prevent shaders from being created when disabled | kwolekr | 2013-11-17 |
* | Fix remnants of s32 enable_shaders | Kahrl | 2013-09-04 |
* | Dont crash if facedir > 23 | PilzAdam | 2013-08-10 |
* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 |
* | Fix light issue in 6d facedir. | RealBadAngel | 2013-07-21 |
* | Clean up bumpmap code a bit | kwolekr | 2013-07-12 |
* | Fix many formspec menu bugs | sapier | 2013-07-07 |
* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Remove useless recalculation of bounding box (mapblock_mesh) | Esteban I. Ruiz Moreno | 2013-06-18 |
* | Removed a redundant step which degraded performance | sweetbomber | 2013-06-15 |
* | Remove 'Meshbuffer ran out of indices' limitation | Kahrl | 2013-05-06 |
* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
* | 6d facedir | RealBadAngel | 2013-03-23 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 |
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | Fix tile MaterialType to make sense and make lava surface be shader'd lower l... | Perttu Ahola | 2012-12-02 |
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
* | Fix mesh glitches on MapBlock boundaries | Perttu Ahola | 2012-11-27 |
* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola | 2012-07-21 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Add desynchronize_mapblock_texture_animation setting and improve minetest.con... | Perttu Ahola | 2012-06-16 |