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mapblock_mesh.cpp
Commit message (
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Author
Age
*
Smooth lighting: Fix light leaking through edge-connected corners
DTA7
2017-10-10
*
mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)
you
2017-08-28
*
Use crack animation on all tile layers (#6104)
Dániel Juhász
2017-08-28
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Code modernization: src/m* (part 2)
Loic Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
*
Use fabs() instead of abs() (#5141)
Dániel Juhász
2017-01-30
*
Fix after hardware node coloring (#5114)
Dániel Juhász
2017-01-27
*
Add smooth lighting for all nodes
number Zero
2017-01-24
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Mapblock mesh: Fix updateFastFaceRow tiling issue
obneq
2016-08-18
*
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-26
*
Dont make fastface if tile is not seamless
RealBadAngel
2016-02-21
*
Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-16
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-07
*
Change i++ to ++i
David Jones
2015-08-25
*
Fixed minimap memory leak
Břetislav Štec
2015-07-27
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Clean-up Minimap code
kwolekr
2015-07-08
*
Add minimap feature
RealBadAngel
2015-06-27
*
Automated whitespace error fix for last commit
est31
2015-06-14
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Optimise MapBlockMesh related functions
gregorycu
2015-02-23
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Fix potential out-of-bounds array index
Craig Robbins
2015-01-16
*
Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...
TriBlade9
2015-01-14
*
Removed superfluous facedir check in mapblock_mesh.cpp
Craig Robbins
2015-01-10
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Increase performance of getLight() by at least 2x
Craig Robbins
2014-12-10
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