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path:
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mapblock_mesh.h
Commit message (
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Author
Age
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Node highlighting.
RealBadAngel
2014-09-17
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Optimize headers
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Made dark places tint slightly in blue
Perttu Ahola
2011-07-23
*
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17