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path: root/src/mapblock_mesh.h
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* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Fix item and wield meshes (#6596)Vitaliy2017-11-14
* Real global textures (#6105)Vitaliy2017-10-15
* Smooth lighting: Fix light leaking through edge-connected cornersDTA72017-10-10
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Mapblock mesh: Allow to use VBORealBadAngel2016-02-26
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-07
* Fixed minimap memory leakBřetislav Štec2015-07-27
* Add minimap featureRealBadAngel2015-06-27
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-11
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add meshnode drawtype.RealBadAngel2014-10-18
* Node highlighting.RealBadAngel2014-09-17
* Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier2014-04-06
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Optimize headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Made dark places tint slightly in bluePerttu Ahola2011-07-23
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17