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mapblock_mesh.h
Commit message (
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Author
Age
*
Some minor Fastface optimizations. (#7628)
lhofhansl
2018-08-08
*
Update mesh collector and move it to a separate file (#6904)
Vitaliy
2018-03-22
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Fix item and wield meshes (#6596)
Vitaliy
2017-11-14
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Smooth lighting: Fix light leaking through edge-connected corners
DTA7
2017-10-10
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot
2017-04-29
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Mapblock mesh: Allow to use VBO
RealBadAngel
2016-02-26
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-07
*
Fixed minimap memory leak
Břetislav Štec
2015-07-27
*
Add minimap feature
RealBadAngel
2015-06-27
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Node highlighting.
RealBadAngel
2014-09-17
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Optimize headers
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Made dark places tint slightly in blue
Perttu Ahola
2011-07-23
*
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17