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Commit message (Expand)AuthorAge
* even more code refactoringPerttu Ahola2011-06-26
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
* still a missing filePerttu Ahola2011-04-04
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* fully working i guessPerttu Ahola2011-02-11
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
id='n75' href='#n75'>75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPBLOCK_MESH_HEADER
#define MAPBLOCK_MESH_HEADER

#include "common_irrlicht.h"
#include "mapblock_nodemod.h"
#include "voxel.h"

/*
	Mesh making stuff
*/

/*
	This is used because CMeshBuffer::append() is very slow
*/
struct PreMeshBuffer
{
	video::SMaterial material;
	core::array<u16> indices;
	core::array<video::S3DVertex> vertices;
};

class MeshCollector
{
public:
	void append(
			video::SMaterial material,
			const video::S3DVertex* const vertices,
			u32 numVertices,
			const u16* const indices,
			u32 numIndices
		)
	{
		PreMeshBuffer *p = NULL;
		for(u32 i=0; i<m_prebuffers.size(); i++)
		{
			PreMeshBuffer &pp = m_prebuffers[i];
			if(pp.material != material)
				continue;

			p = &pp;
			break;
		}

		if(p == NULL)
		{
			PreMeshBuffer pp;
			pp.material = material;
			m_prebuffers.push_back(pp);
			p = &m_prebuffers[m_prebuffers.size()-1];
		}

		u32 vertex_count = p->vertices.size();
		for(u32 i=0; i<numIndices; i++)
		{
			u32 j = indices[i] + vertex_count;
			if(j > 65535)
			{
				dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
				// NOTE: Fix is to just add an another MeshBuffer
			}
			p->indices.push_back(j);
		}
		for(u32 i=0; i<numVertices; i++)
		{
			p->vertices.push_back(vertices[i]);
		}
	}

	void fillMesh(scene::SMesh *mesh)
	{
		/*dstream<<"Filling mesh with "<<m_prebuffers.size()
				<<" meshbuffers"<<std::endl;*/
		for(u32 i=0; i<m_prebuffers.size(); i++)
		{
			PreMeshBuffer &p = m_prebuffers[i];

			/*dstream<<"p.vertices.size()="<<p.vertices.size()
					<<", p.indices.size()="<<p.indices.size()
					<<std::endl;*/
			
			// Create meshbuffer
			
			// This is a "Standard MeshBuffer",
			// it's a typedeffed CMeshBuffer<video::S3DVertex>
			scene::SMeshBuffer *buf = new scene::SMeshBuffer();
			// Set material
			buf->Material = p.material;
			//((scene::SMeshBuffer*)buf)->Material = p.material;
			// Use VBO
			//buf->setHardwareMappingHint(scene::EHM_STATIC);
			// Add to mesh
			mesh->addMeshBuffer(buf);
			// Mesh grabbed it
			buf->drop();

			buf->append(p.vertices.pointer(), p.vertices.size(),
					p.indices.pointer(), p.indices.size());
		}
	}

private:
	core::array<PreMeshBuffer> m_prebuffers;
};

class MapBlock;

struct MeshMakeData
{
	u32 m_daynight_ratio;
	NodeModMap m_temp_mods;
	VoxelManipulator m_vmanip;
	v3s16 m_blockpos;
	
	/*
		Copy central data directly from block, and other data from
		parent of block.
	*/
	void fill(u32 daynight_ratio, MapBlock *block);
};

scene::SMesh* makeMapBlockMesh(MeshMakeData *data);

#endif