| Commit message (Collapse) | Author | Age |
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This causes glitches in very high cliffs by not making mud "flow" down from
them. Those are quite rare currently because of the lame height differences
generated.
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GPLv2/later, by agreement of major contributors
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clitch-causing optimization
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glitches currently)
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
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(except in test.cpp)
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saving block
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wrapper in old code
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trashed anymore), fixed mese pick speed, added some forgotten stuff
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