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mapgen.cpp
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Author
Age
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
MapgenBasic: Add lava source as commonly used content (#5512)
Paramat
2017-04-04
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Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
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mapgen: Fix segfault when selecting invalid mapgen (#5491)
SmallJoker
2017-04-01
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Map generation limit: Make per-world
paramat
2017-03-27
*
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-03-05
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Dungeongen: Add and improve parameters
paramat
2017-02-26
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MapgenBasic node resolver: Various fixes
paramat
2017-02-04
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Dungeons: Add nodebox stairs to desert and sandstone dungeons
paramat
2017-01-26
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Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
paramat
2016-08-04
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Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
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Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
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Dungeons: Generalise use, add capabilities, various modifications
paramat
2016-06-17
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
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Mapgen: Performance improvement and fixes for updateLiquid (#4065)
MillersMan
2016-06-04
*
Change internal type for seeds to s32
kwolekr
2016-06-04
*
Dungeongen: Remove dependency on Mapgen
kwolekr
2016-05-27
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Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
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Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
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Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
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Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Cavegen: Re-add small caves to CavesRandomWalk
kwolekr
2016-05-27
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Cavegen: Remove CavesRandomWalk dependency on Mapgen
kwolekr
2016-05-27
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Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Mapgen: Don't spread light of nodes outside the desired area
kwolekr
2016-03-30
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Mapgen: Spread both night and day light banks in spreadLight
kwolekr
2016-03-29
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Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
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Mapgen: Add global 'decorations' flag
paramat
2015-11-21
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Decoration API: Add flag for placement on liquid surface
paramat
2015-10-23
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Various style cleanups + unused code removal
est31
2015-09-19
*
Remove unused functions.
onkrot
2015-08-16
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Add map limit config option
rubenwardy
2015-08-02
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Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
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Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Split ObjDef/ObjDefManager out to objdef.cpp
kwolekr
2015-05-18
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ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-05-03
*
Fix MSVC error caused by ed10005
SmallJoker
2015-04-02
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
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Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
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Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
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Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
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Respect game mapgen flags and save world noise params
ngosang
2015-03-07
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Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
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