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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* L-System treegenRealBadAngel2012-12-30
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
* Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-01
* Smooth transition to the desert biome.Sergey Gilfanov2012-09-01
* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Tune mapgenPerttu Ahola2012-04-07
* Tune desert beachesPerttu Ahola2012-04-07
* Add deserts to map generatorPerttu Ahola2012-04-07
* Tune mapgen a bitPerttu Ahola2012-04-07
* Tune cave generationPerttu Ahola2012-04-02
* Improve caves morePerttu Ahola2012-04-02
* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
* Generate beachesPerttu Ahola2012-03-29
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
* Add blockseed to on_generatedPerttu Ahola2012-03-28
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
* Tune cavesPerttu Ahola2012-03-27
* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
* Tune mapgenPerttu Ahola2012-03-27
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-27
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-27
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-27
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Make map generator more responsivePerttu Ahola2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* mobv2Perttu Ahola2011-10-15
* Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
* Better apple tree generationPerttu Ahola2011-09-21
* Removed Spacessfan52011-09-11
* Added Apple Treessfan52011-09-11
* Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-15
* modified mapgen to generate less lavaPerttu Ahola2011-08-15
* lava!Perttu Ahola2011-08-15
* Fix "integer constant is too large for 'long' type" errorDmitry Marakasov2011-08-02
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30