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path: root/src/mapgen.cpp
Commit message (Collapse)AuthorAge
* Allow multiple 'wherein' nodes in oredefPilzAdam2013-08-02
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* Weather backward compatibilityproller2013-08-02
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* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
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* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
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* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
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* Decoration: Add schematic rotation supportkwolekr2013-07-01
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* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
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* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
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* A handful of minor fixes to various thingskwolekr2013-06-22
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
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* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
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* Decoration: Change divlen to sidelenkwolekr2013-06-17
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
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* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
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* Vary ore sheet y position by noisekwolekr2013-03-24
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* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Add jungle grass to jungleskwolekr2013-03-17
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* Re-add jungles, apple treeskwolekr2013-03-16
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* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
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* Clean up Mapgenkwolekr2013-03-11
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
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* Fix compile error (MSVC2010).Ilya Zhuravlev2013-02-07
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
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* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
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* Removed Mapgen V7 for nowkwolekr2013-01-21
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* L-System treegenRealBadAngel2012-12-30
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* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
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* Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
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* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-01
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* Smooth transition to the desert biome.Sergey Gilfanov2012-09-01
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* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
| | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.