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mapgen.cpp
Commit message (
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Author
Age
*
ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-05-03
*
Fix MSVC error caused by ed10005
SmallJoker
2015-04-02
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Prevent transform of noise3d result in getBlockSeed2
kwolekr
2015-01-12
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Add minetest.clear_registered_biomes() api
kwolekr
2014-12-06
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Fix warnings
proller
2014-04-19
*
Remove liquid_finite and weather
proller
2014-04-18
*
Schematic: Add force_placement parameter to minetest.place_structure API
kwolekr
2014-02-15
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Schematic: Read slice probability table from schematic descriptors
kwolekr
2014-01-19
*
Mapgen V6: Add flag to stop mud flow
kwolekr
2014-01-12
*
Add map feature generation notify Lua API
kwolekr
2013-12-14
*
EmergeManager: Fix Lua mapgen override param handling
kwolekr
2013-12-08
*
Decoration: Add schematic Y-slice probability support
kwolekr
2013-12-01
*
Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ...
kwolekr
2013-11-17
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Dont write directly to files but rather write and copy a tmp file
PilzAdam
2013-08-13
*
Remove farmesh
Kahrl
2013-08-13
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Add replacements to schematics
PilzAdam
2013-08-03
*
Allow multiple 'wherein' nodes in oredef
PilzAdam
2013-08-02
*
Weather backward compatibility
proller
2013-08-02
*
Decoration: Handle facedir and wallmounted param2types with schematic rotation
kwolekr
2013-07-08
*
Decoration: Remove usage of multi-character constants
kwolekr
2013-07-06
*
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
kwolekr
2013-07-06
*
Decoration: Add schematic rotation support
kwolekr
2013-07-01
*
Optimize liquid queue on generate map for liquid_finite
proller
2013-06-30
*
Make generated water a shade darker to match up with older versions
kwolekr
2013-06-28
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