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* Remove farmeshKahrl2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Add replacements to schematicsPilzAdam2013-08-03
* Allow multiple 'wherein' nodes in oredefPilzAdam2013-08-02
* Weather backward compatibilityproller2013-08-02
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Decoration: Place decorations in mgv6, check if air or cignore before placementkwolekr2013-06-17
* Decoration, Ore: Resolve node names on Mapgen initkwolekr2013-06-17
* Decoration: Change divlen to sidelenkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
* Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
* Vary ore sheet y position by noisekwolekr2013-03-24
* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Add jungle grass to jungleskwolekr2013-03-17
* Re-add jungles, apple treeskwolekr2013-03-16
* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
* Clean up Mapgenkwolekr2013-03-11
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
* Fix compile error (MSVC2010).Ilya Zhuravlev2013-02-07
* Add flag string settings, flat map optionkwolekr2013-02-06
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
* Removed Mapgen V7 for nowkwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* L-System treegenRealBadAngel2012-12-30
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
* Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
449' href='#n449'>449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
OpenAL support based on work by:
Copyright (C) 2011 Sebastian 'Bahamada' Rühl
Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; ifnot, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "sound_openal.h"

#if defined(_WIN32)
	#include <al.h>
	#include <alc.h>
	//#include <alext.h>
#elif defined(__APPLE__)
	#include <OpenAL/al.h>
	#include <OpenAL/alc.h>
	//#include <OpenAL/alext.h>
#else
	#include <AL/al.h>
	#include <AL/alc.h>
	#include <AL/alext.h>
#endif
#include <vorbis/vorbisfile.h>
#include <assert.h>
#include "log.h"
#include "filesys.h"
#include "util/numeric.h" // myrand()
#include "porting.h"
#include <map>
#include <vector>
#include <fstream>

#define BUFFER_SIZE 30000

static const char *alcErrorString(ALCenum err)
{
	switch (err) {
	case ALC_NO_ERROR:
		return "no error";
	case ALC_INVALID_DEVICE:
		return "invalid device";
	case ALC_INVALID_CONTEXT:
		return "invalid context";
	case ALC_INVALID_ENUM:
		return "invalid enum";
	case ALC_INVALID_VALUE:
		return "invalid value";
	case ALC_OUT_OF_MEMORY:
		return "out of memory";
	default:
		return "<unknown OpenAL error>";
	}
}

static const char *alErrorString(ALenum err)
{
	switch (err) {
	case AL_NO_ERROR:
		return "no error";
	case AL_INVALID_NAME:
		return "invalid name";
	case AL_INVALID_ENUM:
		return "invalid enum";
	case AL_INVALID_VALUE:
		return "invalid value";
	case AL_INVALID_OPERATION:
		return "invalid operation";
	case AL_OUT_OF_MEMORY:
		return "out of memory";
	default:
		return "<unknown OpenAL error>";
	}
}

static ALenum warn_if_error(ALenum err, const char *desc)
{
	if(err == AL_NO_ERROR)
		return err;
	errorstream<<"WARNING: "<<desc<<": "<<alErrorString(err)<<std::endl;
	return err;
}

void f3_set(ALfloat *f3, v3f v)
{
	f3[0] = v.X;
	f3[1] = v.Y;
	f3[2] = v.Z;
}

struct SoundBuffer
{
	ALenum format;
	ALsizei freq;
	ALuint buffer_id;
	std::vector<char> buffer;
};

SoundBuffer* loadOggFile(const std::string &filepath)
{
	int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
	int bitStream;
	long bytes;
	char array[BUFFER_SIZE]; // Local fixed size array
	vorbis_info *pInfo;
	OggVorbis_File oggFile;
	
	// Do a dumb-ass static string copy for old versions of ov_fopen
	// because they expect a non-const char*
	char nonconst[10000];
	snprintf(nonconst, 10000, "%s", filepath.c_str());
	// Try opening the given file
	//if(ov_fopen(filepath.c_str(), &oggFile) != 0)
	if(ov_fopen(nonconst, &oggFile) != 0)
	{
		infostream<<"Audio: Error opening "<<filepath<<" for decoding"<<std::endl;
		return NULL;
	}

	SoundBuffer *snd = new SoundBuffer;

	// Get some information about the OGG file
	pInfo = ov_info(&oggFile, -1);

	// Check the number of channels... always use 16-bit samples
	if(pInfo->channels == 1)
		snd->format = AL_FORMAT_MONO16;
	else
		snd->format = AL_FORMAT_STEREO16;

	// The frequency of the sampling rate
	snd->freq = pInfo->rate;

	// Keep reading until all is read
	do
	{
		// Read up to a buffer's worth of decoded sound data
		bytes = ov_read(&oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);

		if(bytes < 0)
		{
			ov_clear(&oggFile);
			infostream<<"Audio: Error decoding "<<filepath<<std::endl;
			return NULL;
		}

		// Append to end of buffer
		snd->buffer.insert(snd->buffer.end(), array, array + bytes);
	} while (bytes > 0);

	alGenBuffers(1, &snd->buffer_id);
	alBufferData(snd->buffer_id, snd->format,
			&(snd->buffer[0]), snd->buffer.size(),
			snd->freq);

	ALenum error = alGetError();

	if(error != AL_NO_ERROR){
		infostream<<"Audio: OpenAL error: "<<alErrorString(error)
				<<"preparing sound buffer"<<std::endl;
	}

	infostream<<"Audio file "<<filepath<<" loaded"<<std::endl;

	// Clean up!
	ov_clear(&oggFile);

	return snd;
}

struct PlayingSound
{
	ALuint source_id;
	bool loop;
};

class OpenALSoundManager: public ISoundManager
{
private:
	OnDemandSoundFetcher *m_fetcher;
	ALCdevice *m_device;
	ALCcontext *m_context;
	bool m_can_vorbis;
	int m_next_id;
	std::map<std::string, std::vector<SoundBuffer*> > m_buffers;
	std::map<int, PlayingSound*> m_sounds_playing;
	v3f m_listener_pos;
public:
	bool m_is_initialized;
	OpenALSoundManager(OnDemandSoundFetcher *fetcher):
		m_fetcher(fetcher),
		m_device(NULL),
		m_context(NULL),
		m_can_vorbis(false),
		m_next_id(1),
		m_is_initialized(false)
	{
		ALCenum error = ALC_NO_ERROR;
		
		infostream<<"Audio: Initializing..."<<std::endl;

		m_device = alcOpenDevice(NULL);
		if(!m_device){
			infostream<<"Audio: No audio device available, audio system "
				<<"not initialized"<<std::endl;
			return;
		}

		if(alcIsExtensionPresent(m_device, "EXT_vorbis")){
			infostream<<"Audio: Vorbis extension present"<<std::endl;
			m_can_vorbis = true;
		} else{
			infostream<<"Audio: Vorbis extension NOT present"<<std::endl;
			m_can_vorbis = false;
		}

		m_context = alcCreateContext(m_device, NULL);
		if(!m_context){
			error = alcGetError(m_device);
			infostream<<"Audio: Unable to initialize audio context, "
					<<"aborting audio initialization ("<<alcErrorString(error)
					<<")"<<std::endl;
			alcCloseDevice(m_device);
			m_device = NULL;
			return;
		}

		if(!alcMakeContextCurrent(m_context) ||
				(error = alcGetError(m_device) != ALC_NO_ERROR))
		{
			infostream<<"Audio: Error setting audio context, aborting audio "
					<<"initialization ("<<alcErrorString(error)<<")"<<std::endl;
			alcDestroyContext(m_context);
			m_context = NULL;
			alcCloseDevice(m_device);
			m_device = NULL;
			return;
		}

		alDistanceModel(AL_EXPONENT_DISTANCE);

		infostream<<"Audio: Initialized: OpenAL "<<alGetString(AL_VERSION)
				<<", using "<<alcGetString(m_device, ALC_DEVICE_SPECIFIER)
				<<std::endl;

		m_is_initialized = true;
	}

	~OpenALSoundManager()
	{
		infostream<<"Audio: Deinitializing..."<<std::endl;
		// KABOOM!
		// TODO: Clear SoundBuffers
		alcMakeContextCurrent(NULL);
		alcDestroyContext(m_context);
		m_context = NULL;
		alcCloseDevice(m_device);
		m_device = NULL;

		for (std::map<std::string, std::vector<SoundBuffer*> >::iterator i = m_buffers.begin();
				i != m_buffers.end(); i++) {
			for (std::vector<SoundBuffer*>::iterator iter = (*i).second.begin();
					iter != (*i).second.end(); iter++) {
				delete *iter;
			}
			(*i).second.clear();
		}
		m_buffers.clear();
		infostream<<"Audio: Deinitialized."<<std::endl;
	}
	
	void addBuffer(const std::string &name, SoundBuffer *buf)
	{
		std::map<std::string, std::vector<SoundBuffer*> >::iterator i =
				m_buffers.find(name);
		if(i != m_buffers.end()){
			i->second.push_back(buf);
			return;
		}
		std::vector<SoundBuffer*> bufs;
		bufs.push_back(buf);
		m_buffers[name] = bufs;
		return;
	}

	SoundBuffer* getBuffer(const std::string &name)
	{
		std::map<std::string, std::vector<SoundBuffer*> >::iterator i =
				m_buffers.find(name);
		if(i == m_buffers.end())
			return NULL;
		std::vector<SoundBuffer*> &bufs = i->second;
		int j = myrand() % bufs.size();
		return bufs[j];
	}

	PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
			float volume)
	{
		infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
		assert(buf);
		PlayingSound *sound = new PlayingSound;
		assert(sound);
		warn_if_error(alGetError(), "before createPlayingSound");
		alGenSources(1, &sound->source_id);
		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
		alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
		volume = MYMAX(0.0, volume);
		alSourcef(sound->source_id, AL_GAIN, volume);
		alSourcePlay(sound->source_id);
		warn_if_error(alGetError(), "createPlayingSound");
		return sound;
	}

	PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
			float volume, v3f pos)
	{
		infostream<<"OpenALSoundManager: Creating positional playing sound"
				<<std::endl;
		assert(buf);
		PlayingSound *sound = new PlayingSound;
		assert(sound);
		warn_if_error(alGetError(), "before createPlayingSoundAt");
		alGenSources(1, &sound->source_id);
		alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
		alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		//alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7);
		alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
		alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
		volume = MYMAX(0.0, volume);
		alSourcef(sound->source_id, AL_GAIN, volume);
		alSourcePlay(sound->source_id);
		warn_if_error(alGetError(), "createPlayingSoundAt");
		return sound;
	}

	int playSoundRaw(SoundBuffer *buf, bool loop, float volume)
	{
		assert(buf);
		PlayingSound *sound = createPlayingSound(buf, loop, volume);
		if(!sound)
			return -1;
		int id = m_next_id++;
		m_sounds_playing[id] = sound;
		return id;
	}

	int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos)
	{
		assert(buf);
		PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos);
		if(!sound)
			return -1;
		int id = m_next_id++;
		m_sounds_playing[id] = sound;
		return id;
	}
	
	void deleteSound(int id)
	{
		std::map<int, PlayingSound*>::iterator i =
				m_sounds_playing.find(id);
		if(i == m_sounds_playing.end())
			return;
		PlayingSound *sound = i->second;
		
		alDeleteSources(1, &sound->source_id);

		delete sound;
		m_sounds_playing.erase(id);
	}

	/* If buffer does not exist, consult the fetcher */
	SoundBuffer* getFetchBuffer(const std::string &name)
	{
		SoundBuffer *buf = getBuffer(name);
		if(buf)
			return buf;
		if(!m_fetcher)
			return NULL;
		std::set<std::string> paths;
		std::set<std::string> datas;
		m_fetcher->fetchSounds(name, paths, datas);
		for(std::set<std::string>::iterator i = paths.begin();
				i != paths.end(); i++){
			loadSoundFile(name, *i);
		}
		for(std::set<std::string>::iterator i = datas.begin();
				i != datas.end(); i++){
			loadSoundData(name, *i);
		}
		return getBuffer(name);
	}
	
	// Remove stopped sounds
	void maintain()
	{
		verbosestream<<"OpenALSoundManager::maintain(): "
				<<m_sounds_playing.size()<<" playing sounds, "
				<<m_buffers.size()<<" sound names loaded"<<std::endl;
		std::set<int> del_list;
		for(std::map<int, PlayingSound*>::iterator
				i = m_sounds_playing.begin();
				i != m_sounds_playing.end(); i++)
		{
			int id = i->first;
			PlayingSound *sound = i->second;
			// If not playing, remove it
			{
				ALint state;
				alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
				if(state != AL_PLAYING){
					del_list.insert(id);
				}
			}
		}
		if(!del_list.empty())
			verbosestream<<"OpenALSoundManager::maintain(): deleting "
					<<del_list.size()<<" playing sounds"<<std::endl;
		for(std::set<int>::iterator i = del_list.begin();
				i != del_list.end(); i++)
		{
			deleteSound(*i);
		}
	}

	/* Interface */

	bool loadSoundFile(const std::string &name,
			const std::string &filepath)
	{
		SoundBuffer *buf = loadOggFile(filepath);
		if(buf)
			addBuffer(name, buf);
		return false;
	}
	bool loadSoundData(const std::string &name,
			const std::string &filedata)
	{
		// The vorbis API sucks; just write it to a file and use vorbisfile
		// TODO: Actually load it directly from memory
		std::string basepath = porting::path_user + DIR_DELIM + "cache" +
				DIR_DELIM + "tmp";
		std::string path = basepath + DIR_DELIM + "tmp.ogg";
		verbosestream<<"OpenALSoundManager::loadSoundData(): Writing "
				<<"temporary file to ["<<path<<"]"<<std::endl;
		fs::CreateAllDirs(basepath);
		std::ofstream of(path.c_str(), std::ios::binary);
		of.write(filedata.c_str(), filedata.size());
		of.close();
		return loadSoundFile(name, path);
	}

	void updateListener(v3f pos, v3f vel, v3f at, v3f up)
	{
		m_listener_pos = pos;
		alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
		alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
		ALfloat f[6];
		f3_set(f, at);
		f3_set(f+3, -up);
		alListenerfv(AL_ORIENTATION, f);
		warn_if_error(alGetError(), "updateListener");
	}
	
	void setListenerGain(float gain)
	{
		alListenerf(AL_GAIN, gain);
	}

	int playSound(const std::string &name, bool loop, float volume)
	{
		maintain();
		if(name == "")
			return 0;
		SoundBuffer *buf = getFetchBuffer(name);
		if(!buf){
			infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
					<<std::endl;
			return -1;
		}
		return playSoundRaw(buf, loop, volume);
	}
	int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
	{
		maintain();
		if(name == "")
			return 0;
		SoundBuffer *buf = getFetchBuffer(name);
		if(!buf){
			infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
					<<std::endl;
			return -1;
		}
		return playSoundRawAt(buf, loop, volume, pos);
	}
	void stopSound(int sound)
	{
		maintain();
		deleteSound(sound);
	}
	bool soundExists(int sound)
	{
		maintain();
		return (m_sounds_playing.count(sound) != 0);
	}
	void updateSoundPosition(int id, v3f pos)
	{
		std::map<int, PlayingSound*>::iterator i =
				m_sounds_playing.find(id);
		if(i == m_sounds_playing.end())
			return;
		PlayingSound *sound = i->second;

		alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
		alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
		alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
		alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
	}
};

ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
{
	OpenALSoundManager *m = new OpenALSoundManager(fetcher);
	if(m->m_is_initialized)
		return m;
	delete m;
	return NULL;
};