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mapgen.cpp
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Author
Age
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*
Smooth transition to the desert biome.
Sergey Gilfanov
2012-09-01
*
Remove trenches from map generator (cyisfor) (glitches: read below)
darkrose
2012-07-21
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Tune mapgen
Perttu Ahola
2012-04-07
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Tune desert beaches
Perttu Ahola
2012-04-07
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Add deserts to map generator
Perttu Ahola
2012-04-07
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Tune mapgen a bit
Perttu Ahola
2012-04-07
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Tune cave generation
Perttu Ahola
2012-04-02
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Improve caves more
Perttu Ahola
2012-04-02
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Some completely crapshit coding to make caves more varied
Perttu Ahola
2012-04-01
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Generate beaches
Perttu Ahola
2012-03-29
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Generate blobs of dirt and gravel in stone
Perttu Ahola
2012-03-29
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Add blockseed to on_generated
Perttu Ahola
2012-03-28
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Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
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Tune caves
Perttu Ahola
2012-03-27
*
Fix deep ground cave generation a bit
Perttu Ahola
2012-03-27
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Fix mapgen block_is_underground heuristic
Perttu Ahola
2012-03-27
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Tune mapgen
Perttu Ahola
2012-03-27
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Re-implement and re-tune mapgen v2
Perttu Ahola
2012-03-27
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Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
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Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...
Perttu Ahola
2012-03-27
*
Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...
Perttu Ahola
2012-03-27
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voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Fix tree generation density for different mapgen chunk sizes
Perttu Ahola
2012-03-27
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Make map generator more responsive
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
*
Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
mobv2
Perttu Ahola
2011-10-15
*
Fixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23
*
Better apple tree generation
Perttu Ahola
2011-09-21
*
Removed Spaces
sfan5
2011-09-11
*
Added Apple Trees
sfan5
2011-09-11
*
Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"
Perttu Ahola
2011-08-15
*
modified mapgen to generate less lava
Perttu Ahola
2011-08-15
*
lava!
Perttu Ahola
2011-08-15
*
Fix "integer constant is too large for 'long' type" error
Dmitry Marakasov
2011-08-02
*
Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
*
merged jungle and bluish shadows
Perttu Ahola
2011-07-23
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Jungle biome/whatever thing
Perttu Ahola
2011-07-23
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*
Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-22
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merged the content type extension and delta
Perttu Ahola
2011-07-23
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merged some stuff from upstream while merging delta
Perttu Ahola
2011-07-23
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*
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* regression fix, clay occurs again now
Nils Dagsson Moskopp
2011-07-15
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