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path: root/src/mapgen.h
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* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-06-03
* (Re)spawn players within 'mapgen_limit'paramat2018-06-03
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* MapgenBasic: Add lava source as commonly used content (#5512)Paramat2017-04-04
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
* Map generation limit: Make per-worldparamat2017-03-27
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-05
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-26
* Mapgen: Make mgv7 the default mapgenparamat2016-12-12
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-03
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
* Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat2015-09-07
* Remove unused functions.onkrot2015-08-16
* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-24
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Silence Clang warningShadowNinja2015-03-10
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29