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mapgen.h
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Author
Age
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-06-03
*
(Re)spawn players within 'mapgen_limit'
paramat
2018-06-03
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
MapgenBasic: Add lava source as commonly used content (#5512)
Paramat
2017-04-04
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-03-05
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Dungeons: Add nodebox stairs to desert and sandstone dungeons
paramat
2017-01-26
*
Mapgen: Make mgv7 the default mapgen
paramat
2016-12-12
*
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
paramat
2016-08-04
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
*
Mapgen: Performance improvement and fixes for updateLiquid (#4065)
MillersMan
2016-06-04
*
Biomes: Define and use biome_t for biome IDs
kwolekr
2016-06-04
*
Change internal type for seeds to s32
kwolekr
2016-06-04
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Decoration API: Add flag for placement on liquid surface
paramat
2015-10-23
*
Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750
paramat
2015-09-07
*
Remove unused functions.
onkrot
2015-08-16
*
Biome API: Increase heat and humidity noise spreads to 1000
paramat
2015-06-30
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters
paramat
2015-05-24
*
Split ObjDef/ObjDefManager out to objdef.cpp
kwolekr
2015-05-18
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
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ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-05-03
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Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Silence Clang warning
ShadowNinja
2015-03-10
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
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