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path: root/src/mapgen.h
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* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Silence Clang warningShadowNinja2015-03-10
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Biome API: Reduce heat and humidity persistences to 0.5paramat2014-12-10
* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
* Rewrite generate notification mechanismkwolekr2014-12-06
* Fix double free bug when server is shut downCraig Robbins2014-11-15
* Fix compilation under some Linux distributionskwolekr2014-11-13
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Refactor decoration-related codekwolekr2014-10-29
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Fix all warnings reported by clangSfan52014-04-15
* Schematic: Add force_placement parameter to minetest.place_structure APIkwolekr2014-02-15
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add map feature generation notify Lua APIkwolekr2013-12-14
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove farmeshKahrl2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Add replacements to schematicsPilzAdam2013-08-03
* Allow multiple 'wherein' nodes in oredefPilzAdam2013-08-02
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27