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path: root/src/mapgen/dungeongen.h
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* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
| | | | | | | | | | | | Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
* Optimize random turns in dungeongen (#8129)Jozef Behran2019-04-07
| | | | | | It turns out there is no need to return the new value and preserve the old one in random_turn, the procedure can be made to modify the value in-place. This saves quite a bunch of parameter and return value copying.
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
| | | | | Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member. Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'. Inventorymanager: Remove assignment error 'found = '.
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-20
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* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
| | | | | | | | | | | | | | Previously only 'mapgen water source' and 'mapgen river water source' were checked for. Games can use multiple liquid nodes defined for biomes, many of which will not be aliased to those 2 mapgen aliases, causing floating dungeons to generate in some liquids. Now we check for liquid drawtype instead, so can remove liquid nodes from dungeonparams. Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid generation in 'airlike' nodes in some rare situations. This will also be needed for when we add definable biome air nodes.
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
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* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Move files around