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path: root/src/mapgen/mapgen.cpp
Commit message (Expand)AuthorAge
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Print error if invalid mapgen alias was detected (#9579)Wuzzy2020-04-10
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Caves: Fix shadowing of 'large_cave_depth' to avoid confusionparamat2019-11-23
* Dungeons: Move duplicated y limit checks to generation functionparamat2019-11-23
* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-18
* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-09
* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...Paramat2019-11-08
* Dungeons: Clean up parameters, improve structure variety (#8918)Paramat2019-09-14
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-30
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* Fix commentsLoic Blot2019-03-31
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-21
* Biome dust: Revert fix that added dust to mod structures (#7464)Paramat2018-06-19
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
* Biome dust placement: Improve comments, re-order some linesParamat2018-06-04
* Biomemap: Simplify code of recent commit (#7398)Paramat2018-06-02
* Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat2018-06-02
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-20
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-29
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-26
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-03
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08