Commit message (Collapse) | Author | Age | |
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* | Biome API / dungeons: Add biome-defined dungeon nodes | Paramat | 2018-04-07 |
| | | | | | | | | | | Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended. | ||
* | Generate Notifier: Clear events once after all 'on generated' functions | paramat | 2018-03-03 |
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* | SAO limits: Allow SAOs to exist outside the set 'mapgen limit' | paramat | 2018-02-26 |
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* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
| | | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager | ||
* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 |
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* | Use std::vector instead of dynamic C-Array (#6744) | adrido | 2017-12-10 |
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* | Move files to subdirectories (#6599) | Vitaliy | 2017-11-08 |
* Move files around |