| Commit message (Collapse) | Author | Age |
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Rivers are disabled by default and will not be added to existing worlds.
Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with
generateTerrain().
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Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.
Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.
This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
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This id must be owned by the child mapgen and never be set to a misc value by a developer
Also use nullptr in some places
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Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
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Preserve the upper limit used in mgvalleys.
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* Move files around
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