aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen/mapgen_v6.cpp
Commit message (Expand)AuthorAge
* Remove dead code (#10845)rubenwardy2021-01-22
* Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Print error if invalid mapgen alias was detected (#9579)Wuzzy2020-04-10
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-20
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Move files to subdirectories (#6599)Vitaliy2017-11-08
'n207' href='#n207'>207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local function current_game()
	local last_game_id = core.setting_get("menu_last_game")
	local game, index = gamemgr.find_by_gameid(last_game_id)
	
	return game
end

local function singleplayer_refresh_gamebar()

	local old_bar = ui.find_by_name("game_button_bar")

	if old_bar ~= nil then
		old_bar:delete()
	end

	local function game_buttonbar_button_handler(fields)
		for key,value in pairs(fields) do
			for j=1,#gamemgr.games,1 do
				if ("game_btnbar_" .. gamemgr.games[j].id == key) then
					mm_texture.update("singleplayer", gamemgr.games[j])
					core.set_topleft_text(gamemgr.games[j].name)
					core.setting_set("menu_last_game",gamemgr.games[j].id)
					menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
					local index = filterlist.get_current_index(menudata.worldlist,
						tonumber(core.setting_get("mainmenu_last_selected_world")))
					if not index or index < 1 then
						local selected = core.get_textlist_index("sp_worlds")
						if selected ~= nil and selected < #menudata.worldlist:get_list() then
							index = selected
						else
							index = #menudata.worldlist:get_list()
						end
					end
					menu_worldmt_legacy(index)
					return true
				end
			end
		end
	end

	local btnbar = buttonbar_create("game_button_bar",
		game_buttonbar_button_handler,
		{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})

	for i=1,#gamemgr.games,1 do
		local btn_name = "game_btnbar_" .. gamemgr.games[i].id
		
		local image = nil
		local text = nil
		local tooltip = core.formspec_escape(gamemgr.games[i].name)
		
		if gamemgr.games[i].menuicon_path ~= nil and
			gamemgr.games[i].menuicon_path ~= "" then
			image = core.formspec_escape(gamemgr.games[i].menuicon_path)
		else
		
			local part1 = gamemgr.games[i].id:sub(1,5)
			local part2 = gamemgr.games[i].id:sub(6,10)
			local part3 = gamemgr.games[i].id:sub(11)
			
			text = part1 .. "\n" .. part2
			if part3 ~= nil and
				part3 ~= "" then
				text = text .. "\n" .. part3
			end
		end
		btnbar:add_button(btn_name, text, image, tooltip)
	end
end

local function get_formspec(tabview, name, tabdata)
	local retval = ""

	local index = filterlist.get_current_index(menudata.worldlist,
				tonumber(core.setting_get("mainmenu_last_selected_world"))
				)

	retval = retval ..
			"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
			"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
			"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
			"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
			"label[4,-0.25;".. fgettext("Select World:") .. "]"..
			"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
			dump(core.setting_getbool("creative_mode")) .. "]"..
			"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
			dump(core.setting_getbool("enable_damage")) .. "]"..
			"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
			menu_render_worldlist() ..
			";" .. index .. "]"
	return retval
end

local function main_button_handler(this, fields, name, tabdata)

	assert(name == "singleplayer")

	local world_doubleclick = false

	if fields["sp_worlds"] ~= nil then
		local event = core.explode_textlist_event(fields["sp_worlds"])
		local selected = core.get_textlist_index("sp_worlds")

		menu_worldmt_legacy(selected)

		if event.type == "DCL" then
			world_doubleclick = true
		end

		if event.type == "CHG" and selected ~= nil then
			core.setting_set("mainmenu_last_selected_world",
				menudata.worldlist:get_raw_index(selected))
			return true
		end
	end

	if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
		return true
	end

	if fields["cb_creative_mode"] then
		core.setting_set("creative_mode", fields["cb_creative_mode"])
		local selected = core.get_textlist_index("sp_worlds")
		menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])

		return true
	end

	if fields["cb_enable_damage"] then
		core.setting_set("enable_damage", fields["cb_enable_damage"])
		local selected = core.get_textlist_index("sp_worlds")
		menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])

		return true
	end

	if fields["play"] ~= nil or
		world_doubleclick or
		fields["key_enter"] then
		local selected = core.get_textlist_index("sp_worlds")
		gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
		
		if selected ~= nil and gamedata.selected_world ~= 0 then
			gamedata.singleplayer = true
			core.start()
		else
			gamedata.errormessage =
				fgettext("No world created or selected!")
		end
		return true
	end

	if fields["world_create"] ~= nil then
		local create_world_dlg = create_create_world_dlg(true)
		create_world_dlg:set_parent(this)
		this:hide()
		create_world_dlg:show()
		mm_texture.update("singleplayer",current_game())
		return true
	end

	if fields["world_delete"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil and
			selected <= menudata.worldlist:size() then
			local world = menudata.worldlist:get_list()[selected]
			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				local index = menudata.worldlist:get_raw_index(selected)
				local delete_world_dlg = create_delete_world_dlg(world.name,index)
				delete_world_dlg:set_parent(this)
				this:hide()
				delete_world_dlg:show()
				mm_texture.update("singleplayer",current_game())
			end
		end
		
		return true
	end

	if fields["world_configure"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil then
			local configdialog =
				create_configure_world_dlg(
						menudata.worldlist:get_raw_index(selected))
			
			if (configdialog ~= nil) then
				configdialog:set_parent(this)
				this:hide()
				configdialog:show()
				mm_texture.update("singleplayer",current_game())
			end
		end
		
		return true
	end
end

local function on_change(type, old_tab, new_tab)
	local buttonbar = ui.find_by_name("game_button_bar")
	
	if ( buttonbar == nil ) then
		singleplayer_refresh_gamebar()
		buttonbar = ui.find_by_name("game_button_bar")
	end
	
	if (type == "ENTER") then
		local game = current_game()
		
		if game then
			menudata.worldlist:set_filtercriteria(game.id)
			core.set_topleft_text(game.name)
			mm_texture.update("singleplayer",game)
		end
		buttonbar:show()
	else
		menudata.worldlist:set_filtercriteria(nil)
		buttonbar:hide()
		core.set_topleft_text("")
		mm_texture.update(new_tab,nil)
	end
end

--------------------------------------------------------------------------------
tab_singleplayer = {
	name = "singleplayer",
	caption = fgettext("Singleplayer"),
	cbf_formspec = get_formspec,
	cbf_button_handler = main_button_handler,
	on_change = on_change
	}