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path: root/src/mapgen/mapgen_v7.h
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* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵Paramat2019-11-08
| | | | | | | | | | | | | | caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
| | | | | | | | | | | | Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
| | | | | | This id must be owned by the child mapgen and never be set to a misc value by a developer Also use nullptr in some places
* Mgv7: Code cleanup (#7299)Paramat2018-05-07
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* Dungeons: Add Y limits in all mapgensparamat2018-02-20
| | | | Preserve the upper limit used in mgvalleys.
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
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* Mgv7 floatlands: Add exponent parameterparamat2018-01-03
| | | | | Allows more control over shape of floatland mountain terrain. Terrain shape is unchanged.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Move files around