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* Vertical biome blend: Tune blend patternsparamat2018-02-20
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* Dungeons: Add Y limits in all mapgensparamat2018-02-20
| | | | Preserve the upper limit used in mgvalleys.
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
| | | | | | | | | | | | | | Previously only 'mapgen water source' and 'mapgen river water source' were checked for. Games can use multiple liquid nodes defined for biomes, many of which will not be aliased to those 2 mapgen aliases, causing floating dungeons to generate in some liquids. Now we check for liquid drawtype instead, so can remove liquid nodes from dungeonparams. Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid generation in 'airlike' nodes in some rare situations. This will also be needed for when we add definable biome air nodes.
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
| | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
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* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
| | | | Add 'vertical blend' parameter to biome registration that defines how many nodes above the biome's 'y max' limit the blend will extend.
* Mgv7 floatlands: Add exponent parameterparamat2018-01-03
| | | | | Allows more control over shape of floatland mountain terrain. Terrain shape is unchanged.
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
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* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
| | | | | Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
| | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Move files around