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* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)Paramat2019-08-06
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-30
* Mapgen Carpathian: Add optional rivers (#7977)Paramat2019-06-19
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
* Optimize random turns in dungeongen (#8129)Jozef Behran2019-04-07
* Fix commentsLoic Blot2019-03-31
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat2019-03-26
* Valleys mapgen code rewrite (#8101)Paramat2019-03-14
* blitToVManip: Check out-of-bounds using node position not index (#8127)Paramat2019-01-25
* Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::d...Paramat2019-01-22
* Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)Treer2018-10-03
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-20
* Mgv5: Change tunnel parameters to those of other mapgens (#7641)Paramat2018-08-16
* Fix build on gcc 5.0 (#7586)zeuner2018-07-26
* Mgvalleys: Make river depth variation and humidity drop optional (#7532)Paramat2018-07-18
* Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat2018-06-26
* Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat2018-06-24
* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-21
* Biome dust: Revert fix that added dust to mod structures (#7464)Paramat2018-06-19
* Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat2018-06-08
* Biome dust placement: Improve comments, re-order some linesParamat2018-06-04
* Biomemap: Simplify code of recent commit (#7398)Paramat2018-06-02
* Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat2018-06-02
* Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat2018-05-31
* Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat2018-05-24
* Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat2018-05-24
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-20
* Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat2018-05-14
* Mgv7: Code cleanup (#7299)Paramat2018-05-07
* Cavegen: Allow small RandomWalk caves to generate beyond mapchunk borderParamat2018-05-04
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-29
* Biome-defined cave liquids: Use faster biome calculationparamat2018-04-26
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-26
* Dungeons: Mostly fix missing stair nodesParamat2018-04-25
* Mgvalleys: Code cleanupParamat2018-04-24
* Mgvalleys: Use shared tunnel / cavern code instead of internalParamat2018-04-21
* Cave liquids: Use a more precise point for calculating biomeParamat2018-04-21