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* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Print error if invalid mapgen alias was detected (#9579)Wuzzy2020-04-10
* Fix 'the the' typos in comments (#9554)LNJ2020-04-04
* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Remove Mapgen V7 floatlands in preparation for new implementation (#9238)Paramat2020-01-04
* Caves: Fix shadowing of 'large_cave_depth' to avoid confusionparamat2019-11-23
* Dungeons: Move duplicated y limit checks to generation functionparamat2019-11-23
* Move duplicated mapgen parameters to class MapgenBasic (#9134)Paramat2019-11-19
* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-18
* Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat2019-11-10
* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-09
* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ...Paramat2019-11-08
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)Paramat2019-10-13
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Dungeons: Clean up parameters, improve structure variety (#8918)Paramat2019-09-14
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* Mapgen v6: Fix mudflow iteration and iterate twice (#8795)Paramat2019-08-15
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)Paramat2019-08-06
* Initialise 'seabed_height' to avoid compilation warning (#8715)Paramat2019-07-26
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)Paramat2019-07-25
* Mgfractal: Make non-fractal terrain optional (#8702)Paramat2019-07-25
* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-30
* Mapgen Carpathian: Add optional rivers (#7977)Paramat2019-06-19
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
* Optimize random turns in dungeongen (#8129)Jozef Behran2019-04-07
* Fix commentsLoic Blot2019-03-31
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat2019-03-26
* Valleys mapgen code rewrite (#8101)Paramat2019-03-14
* blitToVManip: Check out-of-bounds using node position not index (#8127)Paramat2019-01-25
* Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::d...Paramat2019-01-22
* Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)Treer2018-10-03
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-20
* Mgv5: Change tunnel parameters to those of other mapgens (#7641)Paramat2018-08-16