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* Biomemap: Simplify code of recent commit (#7398)Paramat2018-06-02
* Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat2018-06-02
* Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat2018-05-31
* Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat2018-05-24
* Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat2018-05-24
* Dungeons: Fix duplication of y limit parameters (#7359)Paramat2018-05-20
* Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat2018-05-14
* Mgv7: Code cleanup (#7299)Paramat2018-05-07
* Cavegen: Allow small RandomWalk caves to generate beyond mapchunk borderParamat2018-05-04
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-29
* Biome-defined cave liquids: Use faster biome calculationparamat2018-04-26
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-26
* Dungeons: Mostly fix missing stair nodesParamat2018-04-25
* Mgvalleys: Code cleanupParamat2018-04-24
* Mgvalleys: Use shared tunnel / cavern code instead of internalParamat2018-04-21
* Cave liquids: Use a more precise point for calculating biomeParamat2018-04-21
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-04-17
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Mgcarpathian: Fix spawn level calculation (#7212)Paramat2018-04-06
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-05
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()Paramat2018-03-29
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Biomes: Fix vertical biome blendparamat2018-03-16
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-03
* MapgenValleys: Fixed submarine valleys shapeGael-de-Sailly2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* Vertical biome blend: Tune blend patternsparamat2018-02-20
* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Mgv7 floatlands: Add exponent parameterparamat2018-01-03
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08