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Commit message (
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Author
Age
*
Make Mapgen::spreadLight use a queue (#8838)
DS
2019-08-23
*
Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
Paramat
2019-08-15
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)
Paramat
2019-08-06
*
Initialise 'seabed_height' to avoid compilation warning (#8715)
Paramat
2019-07-26
*
Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)
Paramat
2019-07-25
*
Mgfractal: Make non-fractal terrain optional (#8702)
Paramat
2019-07-25
*
Document the deprecation of hardcoded cave liquids (#8692)
Paramat
2019-07-20
*
Dungeons: Make multiple large rooms possible (#8678)
Paramat
2019-07-16
*
Move more dungeon parameter selection to mapgens (#8653)
Paramat
2019-07-09
*
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Paramat
2019-06-30
*
Mapgen Carpathian: Add optional rivers (#7977)
Paramat
2019-06-19
*
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Paramat
2019-06-01
*
Allow multiple cave liquids in a biome definition (#8481)
Paramat
2019-05-18
*
Optimize random turns in dungeongen (#8129)
Jozef Behran
2019-04-07
*
Fix comments
Loic Blot
2019-03-31
*
mapgen: drop mapgen id from child mapgens.
Loïc Blot
2019-03-31
*
Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Paramat
2019-03-26
*
Valleys mapgen code rewrite (#8101)
Paramat
2019-03-14
*
blitToVManip: Check out-of-bounds using node position not index (#8127)
Paramat
2019-01-25
*
Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::d...
Paramat
2019-01-22
*
Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)
Treer
2018-10-03
*
Fix various code issues found by cppcheck (#7741)
Paramat
2018-09-23
*
Change mapgen order to ores > dungeons > decorations (#7656)
Paramat
2018-08-20
*
Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Paramat
2018-08-16
*
Fix build on gcc 5.0 (#7586)
zeuner
2018-07-26
*
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Paramat
2018-07-18
*
Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Paramat
2018-06-26
*
Decoration API: Add lightweight ability to have complete coverage (#7456)
Paramat
2018-06-24
*
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Paramat
2018-06-21
*
Biome dust: Revert fix that added dust to mod structures (#7464)
Paramat
2018-06-19
*
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Paramat
2018-06-08
*
Biome dust placement: Improve comments, re-order some lines
Paramat
2018-06-04
*
Biomemap: Simplify code of recent commit (#7398)
Paramat
2018-06-02
*
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
Paramat
2018-06-02
*
Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Paramat
2018-05-31
*
Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Paramat
2018-05-24
*
Schematic decorations: Fix placement bug when centred and rotated (#7365)
Paramat
2018-05-24
*
Dungeons: Fix duplication of y limit parameters (#7359)
Paramat
2018-05-20
*
Vertical biome blend: Tune PRNG seed for finer detail (#7329)
Paramat
2018-05-14
*
Mgv7: Code cleanup (#7299)
Paramat
2018-05-07
*
Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border
Paramat
2018-05-04
*
Mapgen caves: Re-order generation to fix cavern bug
Paramat
2018-04-29
*
Biome-defined cave liquids: Use faster biome calculation
paramat
2018-04-26
*
Biome-defined dungeon nodes: Use faster biome calculation
paramat
2018-04-26
*
Dungeons: Mostly fix missing stair nodes
Paramat
2018-04-25
*
Mgvalleys: Code cleanup
Paramat
2018-04-24
*
Mgvalleys: Use shared tunnel / cavern code instead of internal
Paramat
2018-04-21
*
Cave liquids: Use a more precise point for calculating biome
Paramat
2018-04-21
*
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-04-20
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