aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen_v5.cpp
Commit message (Expand)AuthorAge
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
* Mgv5: getGroundLevelAtPoint searches a larger rangeparamat2015-10-05
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
* Add map limit config optionrubenwardy2015-08-02
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat2015-06-27
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat2015-06-20
* Biome API: Add noise defined biome blendparamat2015-06-18
* Biome API: Enable biome generation to lower world limitparamat2015-06-15
* Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat2015-06-03
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-23
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-16
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-16
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-07
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Cavegen, mgv5: Cleanup codeparamat2015-03-04
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
* Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...paramat2015-01-23
* Mapgen V5: Various improvementsparamat2015-01-18
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Lighting: Fix nearly all issueskwolekr2015-01-04