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mapgen_v5.cpp
Commit message (
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Author
Age
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-28
*
Mgv5: Optimise tunnels, add biome material in entrances
paramat
2016-04-12
*
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-03-14
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-12-02
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
*
Mgv5: getGroundLevelAtPoint searches a larger range
paramat
2015-10-05
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Mgv5/6/7: Re-add #include profiler.h as commented-out option
paramat
2015-09-19
*
Add map limit config option
rubenwardy
2015-08-02
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Mgv5/mgv7 caves: Remove sand found in underground tunnels
paramat
2015-06-27
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
*
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
paramat
2015-06-03
*
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
*
Mgv5: Fix above/below ground spawn when water level is altered
paramat
2015-04-16
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
*
Cavegen: Remove now unnecessary checks for water, lava, ice
paramat
2015-04-07
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
paramat
2015-03-22
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
*
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
*
Cavegen, mgv5: Cleanup code
paramat
2015-03-04
*
Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
*
Mgv5: Remove blobgen. Remove crumble and wetness noises
paramat
2015-02-21
*
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...
paramat
2015-01-23
*
Mapgen V5: Various improvements
paramat
2015-01-18
*
Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
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