| Commit message (Expand) | Author | Age |
* | Biome API: Add noise defined biome blend | paramat | 2015-06-18 |
* | Biome API: Enable biome generation to lower world limit | paramat | 2015-06-15 |
* | Mgv5/mgv7: Trigger biome recalculation at underwater surfaces | paramat | 2015-06-03 |
* | Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1... | paramat | 2015-05-23 |
* | Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons | paramat | 2015-05-17 |
* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 |
* | Mgv5: Fix above/below ground spawn when water level is altered | paramat | 2015-04-16 |
* | Mgv5/v7: Add check for water for deciding biome node stability | paramat | 2015-04-16 |
* | Cavegen: Remove now unnecessary checks for water, lava, ice | paramat | 2015-04-07 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | 2015-03-31 |
* | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | 2015-03-22 |
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 |
* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
* | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M... | paramat | 2015-03-08 |
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Fix mapgen using unitialised height map values | Craig Robbins | 2015-03-06 |
* | Cavegen, mgv5: Cleanup code | paramat | 2015-03-04 |
* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
* | Mgv5: Remove blobgen. Remove crumble and wetness noises | paramat | 2015-02-21 |
* | Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground... | paramat | 2015-01-23 |
* | Mapgen V5: Various improvements | paramat | 2015-01-18 |
* | Mapgen V5: Move cave generation from base terrain loop to optional function | paramat | 2015-01-11 |
* | Optionally specify propagateSunlight area in calcLighting | kwolekr | 2015-01-05 |
* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
* | Biome API: Add shore top and shore filler nodes, underwater node, water top n... | paramat | 2014-12-28 |
* | Re-add hacky fix for underwater grass, to fix mgv7 user's biomes | paramat | 2014-12-20 |
* | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | 2014-12-12 |
* | Clean up Noise macros | kwolekr | 2014-12-11 |
* | Noise: Automatically transform noise maps if needed | kwolekr | 2014-12-10 |
* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 |
* | Biomes: Make biome heat and humidity noise parameters user-configurable | kwolekr | 2014-12-09 |
* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
* | Mapgen V5: Fix use of uninitialized value in ctor | kwolekr | 2014-12-07 |
* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o... | paramat | 2014-12-03 |
* | Mgv5 1 up 1 down overgeneration for biome surface continuity | paramat | 2014-11-20 |
* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 |
* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
* | Mapgen v7: Fix uninitialized spflags | kwolekr | 2014-11-12 |
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 |
* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ... | paramat | 2014-11-08 |