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mapgen_v5.h
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Author
Age
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
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Mapgen: Refactor mapgen creation and management
kwolekr
2016-07-03
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Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
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Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
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Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
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Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-28
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Mgv5: Optimise tunnels, add biome material in entrances
paramat
2016-04-12
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
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Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
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Biome API: Add noise defined biome blend
paramat
2015-06-18
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Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
*
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
*
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
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Respect game mapgen flags and save world noise params
ngosang
2015-03-07
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Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
*
Mgv5: Remove blobgen. Remove crumble and wetness noises
paramat
2015-02-21
*
Mapgen V5: Various improvements
paramat
2015-01-18
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Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
*
Mapgen V5: Fix use of uninitialized value in ctor
kwolekr
2014-12-07
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08