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path: root/src/mapgen_v5.h
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* Biome API: Add noise defined biome blendparamat2015-06-18
* Biome API: Enable biome generation to lower world limitparamat2015-06-15
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat2015-05-23
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
* Mapgen V5: Various improvementsparamat2015-01-18
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
* Mapgen V5: Fix use of uninitialized value in ctorkwolekr2014-12-07
* Rewrite generate notification mechanismkwolekr2014-12-06
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-20
* Add Generator Element Management frameworkkwolekr2014-11-12
* Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-09
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08