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mapgen_v5.h
Commit message (
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Author
Age
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
*
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
*
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
Biome API: Re-calculate biome at every surface in a mapchunk column
paramat
2015-02-26
*
Mgv5: Remove blobgen. Remove crumble and wetness noises
paramat
2015-02-21
*
Mapgen V5: Various improvements
paramat
2015-01-18
*
Mapgen V5: Move cave generation from base terrain loop to optional function
paramat
2015-01-11
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
*
Mapgen V5: Fix use of uninitialized value in ctor
kwolekr
2014-12-07
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
*
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08