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mapgen_v6.cpp
Commit message (
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Author
Age
*
Mapgen: Add propagate_shadow bool to calcLighting
paramat
2015-12-07
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
paramat
2015-11-13
*
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Various style cleanups + unused code removal
est31
2015-09-19
*
Mgv5/6/7: Re-add #include profiler.h as commented-out option
paramat
2015-09-19
*
Add map limit config option
rubenwardy
2015-08-02
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgames
paramat
2015-07-13
*
Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain
paramat
2015-06-18
*
Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...
paramat
2015-05-26
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
*
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
paramat
2015-04-12
*
Mgv6: Add optional snow biomes
paramat
2015-04-12
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Mgv6: Use heightmap in placeTreesAndJungleGrass()
paramat
2015-03-23
*
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
paramat
2015-03-18
*
Mgv6: Fix uninitialised heightmap used by cavegen
paramat
2015-03-11
*
Ensure that heightmap is initialized before use
Craig Robbins
2015-03-10
*
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix mapgen using unitialised height map values
Craig Robbins
2015-03-06
*
Fix memory leak in MapgenV6
Craig Robbins
2015-03-05
*
Mgv6: Add heightmap. Do not make large caves that are entirely above ground
paramat
2015-03-02
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Mapgen V6: Re-enable liquid flowing
kwolekr
2015-01-07
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgens: Rename m_emerge to prevent name collisions
kwolekr
2014-12-12
*
Clean up Noise macros
kwolekr
2014-12-11
*
Noise: Automatically transform noise maps if needed
kwolekr
2014-12-10
*
Noise: Create a deep copy of NoiseParams
kwolekr
2014-12-10
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Remove blank default values for emergequeue_limit_* settings
kwolekr
2014-02-05
*
Revert "Fix settings to honor numeric conversion errors"
kwolekr
2014-02-05
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Fix settings to honor numeric conversion errors
sapier
2014-02-04
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Mapgen V6: Add flag to stop mud flow
kwolekr
2014-01-12
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Add map feature generation notify Lua API
kwolekr
2013-12-14
*
Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6
kwolekr
2013-12-07
*
Mapgen V6: Respect water_level setting
kwolekr
2013-11-21
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