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path: root/src/mapgen_v6.cpp
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* Mapgen: Add global 'decorations' flagparamat2015-11-21
* Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat2015-11-13
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Various style cleanups + unused code removalest312015-09-19
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
* Add map limit config optionrubenwardy2015-08-02
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrainparamat2015-06-18
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5...paramat2015-05-26
* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
* Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat2015-04-12
* Mgv6: Add optional snow biomesparamat2015-04-12
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-23
* Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2015-03-18
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-11
* Ensure that heightmap is initialized before useCraig Robbins2015-03-10
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-08
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-06
* Fix memory leak in MapgenV6Craig Robbins2015-03-05
* Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2015-03-02
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
* Lighting: Fix nearly all issueskwolekr2015-01-04
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
* Clean up Noise macroskwolekr2014-12-11
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Rewrite generate notification mechanismkwolekr2014-12-06
* Fix warnings and other misc. minor changeskwolekr2014-11-14
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-30
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Mapgen V6: Add flag to stop mud flowkwolekr2014-01-12
* Add map feature generation notify Lua APIkwolekr2013-12-14
* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
* Mapgen V6: Respect water_level settingkwolekr2013-11-21
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27