| Commit message (Expand) | Author | Age |
* | Biome API: Revert biomes, decos, ores being relative to water level | paramat | 2017-09-17 |
* | Use member initialization list instead of the constructor's body (#6371) | Dharkael | 2017-09-03 |
* | Modernize various files (src/m*) (#6267) | Loïc Blot | 2017-08-18 |
* | Mgv7: Raise spawn point by 1 node for no mountain case | paramat | 2017-08-09 |
* | Dungeons: Use biome 'node_stone' if normal stone types not detected | paramat | 2017-07-30 |
* | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | 2017-07-26 |
* | Mgv7: Add 'mount_zero_level' parameter | paramat | 2017-07-26 |
* | Mgv7: Add option to repeat surface biomes in floatlands | paramat | 2017-07-22 |
* | Biomes/decorations/ores: Make relative to 'water_level' setting | paramat | 2017-07-11 |
* | Mapgen: Remove unnecessary 'this->' from constructors (#6069) | Paramat | 2017-06-30 |
* | Mgv7: Fix undefined 'float_mount_height' | paramat | 2017-06-28 |
* | Mgv7: Clean up divide-by-zero fix | paramat | 2017-06-25 |
* | Mgv7: Avoid divide-by-zero errors | paramat | 2017-06-24 |
* | CavesRandomWalk: Make 'lava_depth' a mapgen parameter | paramat | 2017-06-22 |
* | Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value | paramat | 2017-06-21 |
* | Mgv7: Do not limit river generation if no floatlands | paramat | 2017-06-19 |
* | Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust' | paramat | 2017-06-19 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | Mapgen files: Update and correct copyright credits | paramat | 2017-05-26 |
* | Caverns: Remove unnecessary liquid excavation | paramat | 2017-05-16 |
* | Mgflat, Mgv7: Fix noise crash on world exit. | paramat | 2017-04-22 |
* | Mgflat, Mgv7: Only create noise objects if needed | paramat | 2017-04-22 |
* | Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens | paramat | 2017-04-05 |
* | Cavegen/Mgv5/Mgv7: Add optional giant caverns | paramat | 2017-04-03 |
* | Mgv7: Change default cave width to 0.09 | sfan5 | 2016-12-13 |
* | Mgv7 floatlands: Various improvements | paramat | 2016-12-01 |
* | Mgv7: Add optional floatlands, disabled by default | paramat | 2016-11-15 |
* | Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function | paramat | 2016-09-30 |
* | Add MapSettingsManager and new mapgen setting script API functions | kwolekr | 2016-07-03 |
* | Mgflat/fractal/v7/valleys: Denser 3D noise tunnels | paramat | 2016-06-24 |
* | Mapgen: Optimize biomemap creation by combining with generateBiomes | kwolekr | 2016-06-05 |
* | Mgv7: Always carve river channels in mountain terrain | paramat | 2016-06-02 |
* | Mapgen: Combine dungeon generation code | kwolekr | 2016-05-27 |
* | Mapgen: Deduplicate common constructor code | kwolekr | 2016-05-27 |
* | Mapgen: Remove calculateNoise from most mapgens | kwolekr | 2016-05-27 |
* | Mapgen V7: Remove now-unused ridge heightmap | kwolekr | 2016-05-27 |
* | Cavegen: Move V5-style caves to CavesNoiseIntersection | kwolekr | 2016-05-27 |
* | Fix MgStoneType and BiomeType enum names | kwolekr | 2016-05-27 |
* | Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves | kwolekr | 2016-05-27 |
* | Move biome calculation to BiomeGen | kwolekr | 2016-05-27 |
* | Mapgen: Make 3D noise tunnels' width settable | paramat | 2016-04-28 |
* | Mgv7: Combine mountain terrain generation with base terrain generation | paramat | 2016-04-20 |
* | Mgv7, mgflat, mgfractal: Tunnel generation code optimisation | paramat | 2016-04-12 |
* | Mapgen: Optimise cave noises and tunnel excavation | paramat | 2016-04-08 |
* | Mgv7: Decrease cliff steepness | paramat | 2016-03-30 |
* | Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere | paramat | 2016-03-21 |
* | Mgv7: Limit pseudorandom caves to surface mapchunk or below | paramat | 2016-03-19 |
* | Mapgen: Fix light in tunnels at mapchunk borders | paramat | 2016-03-14 |
* | FindSpawnPos: Let mapgens decide what spawn altitude is suitable | paramat | 2016-02-09 |
* | Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves | paramat | 2016-02-02 |