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mapgen_v7.cpp
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Author
Age
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
Mgv7: Change default cave width to 0.09
sfan5
2016-12-13
*
Mgv7 floatlands: Various improvements
paramat
2016-12-01
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
*
Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
paramat
2016-09-30
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
paramat
2016-06-24
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Mgv7: Always carve river channels in mountain terrain
paramat
2016-06-02
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Mapgen V7: Remove now-unused ridge heightmap
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-28
*
Mgv7: Combine mountain terrain generation with base terrain generation
paramat
2016-04-20
*
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-12
*
Mapgen: Optimise cave noises and tunnel excavation
paramat
2016-04-08
*
Mgv7: Decrease cliff steepness
paramat
2016-03-30
*
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-21
*
Mgv7: Limit pseudorandom caves to surface mapchunk or below
paramat
2016-03-19
*
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-03-14
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
*
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-14
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-12-02
*
Mapgen: Add global 'decorations' flag
paramat
2015-11-21
*
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-09
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Mgv5/6/7: Re-add #include profiler.h as commented-out option
paramat
2015-09-19
*
Add map limit config option
rubenwardy
2015-08-02
*
Mgv7: Use density noise + density gradient for mountain terrain
paramat
2015-07-21
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Mgv7: Auto-set lowest mountain generation level
paramat
2015-07-08
*
Mgv7: Lower base of mountain generation to -112 and define constant
paramat
2015-07-04
*
Mgv5/mgv7 caves: Remove sand found in underground tunnels
paramat
2015-06-27
*
Mgv7: Edit noise parameters. Fewer octaves, larger spreads.
paramat
2015-06-21
*
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-20
*
Biome API: Add noise defined biome blend
paramat
2015-06-18
*
Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
*
Mgv5/mgv7: Trigger biome recalculation at underwater surfaces
paramat
2015-06-03
*
Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters
paramat
2015-05-24
*
Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...
paramat
2015-05-23
*
Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
paramat
2015-05-17
*
Mapgen v5/6/7: Cleanup node resolver and aliases
paramat
2015-05-12
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
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