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mapgen_v7.cpp
Commit message (
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Author
Age
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
*
Mgv7: Raise spawn point by 1 node for no mountain case
paramat
2017-08-09
*
Dungeons: Use biome 'node_stone' if normal stone types not detected
paramat
2017-07-30
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
*
Mgv7: Add 'mount_zero_level' parameter
paramat
2017-07-26
*
Mgv7: Add option to repeat surface biomes in floatlands
paramat
2017-07-22
*
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-07-11
*
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
2017-06-30
*
Mgv7: Fix undefined 'float_mount_height'
paramat
2017-06-28
*
Mgv7: Clean up divide-by-zero fix
paramat
2017-06-25
*
Mgv7: Avoid divide-by-zero errors
paramat
2017-06-24
*
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-22
*
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
paramat
2017-06-21
*
Mgv7: Do not limit river generation if no floatlands
paramat
2017-06-19
*
Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'
paramat
2017-06-19
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
Caverns: Remove unnecessary liquid excavation
paramat
2017-05-16
*
Mgflat, Mgv7: Fix noise crash on world exit.
paramat
2017-04-22
*
Mgflat, Mgv7: Only create noise objects if needed
paramat
2017-04-22
*
Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
paramat
2017-04-05
*
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2017-04-03
*
Mgv7: Change default cave width to 0.09
sfan5
2016-12-13
*
Mgv7 floatlands: Various improvements
paramat
2016-12-01
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
*
Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
paramat
2016-09-30
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
paramat
2016-06-24
*
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-05
*
Mgv7: Always carve river channels in mountain terrain
paramat
2016-06-02
*
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
*
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
*
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
*
Mapgen V7: Remove now-unused ridge heightmap
kwolekr
2016-05-27
*
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
*
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
*
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
*
Move biome calculation to BiomeGen
kwolekr
2016-05-27
*
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-28
*
Mgv7: Combine mountain terrain generation with base terrain generation
paramat
2016-04-20
*
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-12
*
Mapgen: Optimise cave noises and tunnel excavation
paramat
2016-04-08
*
Mgv7: Decrease cliff steepness
paramat
2016-03-30
*
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-21
*
Mgv7: Limit pseudorandom caves to surface mapchunk or below
paramat
2016-03-19
*
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-03-14
*
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
*
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-14
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
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