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path: root/src/mapgen_v7.h
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* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat2015-05-17
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* Mapgen v5/6/7: Cleanup node resolver and aliasesparamat2015-05-12
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* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-12
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* Respect game mapgen flags and save world noise paramsngosang2015-03-07
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* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat2015-01-17
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* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
| | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
* Fix some lingering code style issueskwolekr2014-12-29
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* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
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* Mapgens: Rename m_emerge to prevent name collisionskwolekr2014-12-12
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* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
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* New math mapgen with fractal based worldsproller2013-06-23
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y ↵kwolekr2013-04-21
| | | | boundaries, remove growGrass()
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-21
| | | | Mapgen V7
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07