Commit message (Collapse) | Author | Age | |
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* | Mapgen: Make 3D noise tunnels' width settable | paramat | 2016-04-28 |
| | | | | | | Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code | ||
* | Mgv7: Combine mountain terrain generation with base terrain generation | paramat | 2016-04-20 |
| | | | | | | | | | | | | Previous mountain terrain generation was by necessity placing stone in air, this was removing air from any overgenerated structures such as tunnels, dungeons and large caves Moving it into the base terrain generation loop ensures that only 'ignore' is replaced generateRidgeTerrain: only return if node_max.Y < water_level - 16 Previously, if water level was set a few nodes above a mapchunk border the river channel was only partially excavated | ||
* | Mapgen: Optimise cave noises and tunnel excavation | paramat | 2016-04-08 |
| | | | | | | Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file | ||
* | FindSpawnPos: Let mapgens decide what spawn altitude is suitable | paramat | 2016-02-09 |
| | | | | | | | | | | | | To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting | ||
* | Mapgen: Use mapgen-specific names for constants in headers | paramat | 2015-10-09 |
| | | | | | Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7 | ||
* | Mgv7: Auto-set lowest mountain generation level | paramat | 2015-07-08 |
| | | | | | Lowest level of base terrain determines mountain generation in mapchunk Change some positional function arguments from int to s16 | ||
* | Mgv7: Lower base of mountain generation to -112 and define constant | paramat | 2015-07-04 |
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* | Biome API: Add noise defined biome blend | paramat | 2015-06-18 |
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* | Biome API: Enable biome generation to lower world limit | paramat | 2015-06-15 |
| | | | | Decorations: Remove lower limit of water level for placement | ||
* | Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = ↵ | paramat | 2015-05-23 |
| | | | | -192 for mgv5 deep oceans. Improve code | ||
* | Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons | paramat | 2015-05-17 |
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* | Mapgen v5/6/7: Cleanup node resolver and aliases | paramat | 2015-05-12 |
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* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
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* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
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* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
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* | Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves | paramat | 2015-01-17 |
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* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||
* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
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* | Mapgens: Rename m_emerge to prevent name collisions | kwolekr | 2014-12-12 |
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* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Huge overhaul of the entire MapgenParams system | kwolekr | 2014-02-03 |
| | | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems. | ||
* | Mapgen V7: Huge rewrite, also tweaks to cavegen et al. | kwolekr | 2013-07-06 |
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* | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | 2013-06-27 |
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* | Add minetest.get_mapgen_object to API | kwolekr | 2013-06-27 |
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* | Math mapgen fix, ip show on connect, pathfinder segfault fix | proller | 2013-06-23 |
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* | New math mapgen with fractal based worlds | proller | 2013-06-23 |
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* | Add initial Decoration support, many misc. improvements & modifications | kwolekr | 2013-06-17 |
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* | Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams | kwolekr | 2013-05-19 |
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* | mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y ↵ | kwolekr | 2013-04-21 |
| | | | | boundaries, remove growGrass() | ||
* | Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵ | kwolekr | 2013-04-21 |
| | | | | Mapgen V7 | ||
* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |