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path: root/src/mapgen_valleys.cpp
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* Use member initialization list instead of the constructor's body (#6371)Dharkael2017-09-03
* Code modernization: src/m* (part 3)Loic Blot2017-08-19
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-30
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-30
* Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalkparamat2017-06-24
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Mapgen: Remove '#include treegen.h' from non-mgv6 mapgensparamat2017-04-05
* MapgenBasic: Add lava source as commonly used content (#5512)Paramat2017-04-04
* Map generation limit: Make per-worldparamat2017-03-27
* Mgvalleys: Fix missing decorations and incorrect function orderparamat2017-02-01
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
* Mgvalleys / cavegen: Place riverbed nodes under river waterparamat2016-07-21
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Cavegen: Re-add small caves to CavesRandomWalkkwolekr2016-05-27
* Cavegen: Remove CavesRandomWalk dependency on Mapgenkwolekr2016-05-27
* Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalkkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-12
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
* Mapgen: Fix light in tunnels at mapchunk bordersparamat2016-03-14
* Mgvalleys: Correct spawn problemsDuane Robertson2016-03-04
* Mgvalleys: Add Dry RiverbedsDuane Robertson2016-02-27
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-02
* Mgvalleys: use standard cavesDuane Robertson2016-01-31
* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-18
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-16
* Add Valleys mapgen.Duane Robertson2016-01-14