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path:
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mapnode.cpp
Commit message (
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Author
Age
...
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
MapNode constructor to allow ndef+name
Perttu Ahola
2011-11-29
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Node definition names
Perttu Ahola
2011-11-29
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Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
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Make CONTENT_IGNORE to not block the view when occlusion culling
Perttu Ahola
2011-11-03
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Automate texture listing for texture atlas making
Perttu Ahola
2011-10-18
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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lava!
Perttu Ahola
2011-08-15
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Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-31
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extended content-type range
Perttu Ahola
2011-07-23
*
Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, ...
Perttu Ahola
2011-07-22
*
Fixed small error in mapnode.cpp (didn't cause any harm though)
Perttu Ahola
2011-07-22
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initial steps in doing content type extension
Perttu Ahola
2011-07-02
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fixed bug in inventory textures caused from better handling of unknown blocks
Perttu Ahola
2011-06-27
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better handling of unknown blocks on client
Perttu Ahola
2011-06-27
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
A very poor (but better than nothing) inventory icon for fences
Ciaran Gultnieks
2011-05-24
*
Merged CiaranG's fence and fixed two things
Perttu Ahola
2011-05-24
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*
Added fences (but still needs an icon or something to display in inventory)
Ciaran Gultnieks
2011-05-24
*
|
Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
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/
*
fixed a small memory leak in mapnode.cpp
Perttu Ahola
2011-05-21
*
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
*
added cobblestone to the texture atlas
Perttu Ahola
2011-04-29
*
updated menu a bit, and some other small fixes
Perttu Ahola
2011-04-24
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
initial chest metadata
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
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Node metadata framework
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
*
New way of determining the outcome of digging
Perttu Ahola
2011-02-14
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
some texture stuff
Perttu Ahola
2011-02-10
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
bug-fixin'
Perttu Ahola
2011-02-08
*
nicer looking water
Perttu Ahola
2011-02-04
*
all kinds of tweaking and fixing
Perttu Ahola
2011-02-04
*
a little backwards compatibility with coal
Perttu Ahola
2011-02-03
*
some tweaking
Perttu Ahola
2011-02-02
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
server builds now!
Perttu Ahola
2011-01-28
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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