| Commit message (Collapse) | Author | Age |
|
|
|
|
|
| |
@celeron55
Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
|
|
|
|
|
| |
See issue #2017
Applied kahrl's gist
|
| |
|
|
|
|
|
|
|
| |
Leads to the following increases:
getSmoothLight() approx. 40% increase
getTileInfo() approx. 25% increase
MapBlockMesh::MapBlockMesh() 25-30%
|
|
|
|
|
| |
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
|
| |
|
|
|
|
| |
issues
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
It'd take years to figure out what caused the accident.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
GPLv2/later, by agreement of major contributors
|
|
|
|
| |
light, removed footprints
|
|
|
|
| |
legacy_wallmounted
|
|
|
|
|
|
|
|
| |
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
already fucked up maps are now loaded correctly.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
content_mapblock.{h,cpp}
|
|
|
|
| |
stuff from material.cpp to content_mapnode.{h,cpp}
|
| |
|
|\ |
|
| | |
|
|/ |
|