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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Improved lightingDániel Juhász2016-10-27
* Fix connected nodes' selection boxes.Auke Kok2016-03-21
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Mapnode: Replace rotateAlongYAxis with improved versionparamat2015-10-02
* Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat2015-09-22
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
* Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele...Craig Robbins2015-02-10
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Add display_gamma option for clientCraig Robbins2014-12-31
* Large increase in performanceCraig Robbins2014-12-24
* Increase performance of getLight() by at least 2xCraig Robbins2014-12-10
* Custom collision boxes node property.RealBadAngel2014-10-19
* Raise the maximum node limit to 0x7fffShadowNinja2013-11-01
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Leveled nodeboxproller2013-07-13
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Smooth day-night transitionsPerttu Ahola2012-12-02
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Clean headers a bitPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Make water invisible next to underwater glassPerttu Ahola2011-11-05
* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-18
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18