| Commit message (Expand) | Author | Age |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Fixes for using std:vector in ABMHander and further perf improvements | Lars Hofhansl | 2017-01-04 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Improved lighting | Dániel Juhász | 2016-10-27 |
* | Fix connected nodes' selection boxes. | Auke Kok | 2016-03-21 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Mapnode: Replace rotateAlongYAxis with improved version | paramat | 2015-10-02 |
* | Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs | paramat | 2015-09-22 |
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
* | Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele... | Craig Robbins | 2015-02-10 |
* | Create empty default constructor for MapNode | Craig Robbins | 2015-01-18 |
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
* | Large increase in performance | Craig Robbins | 2014-12-24 |
* | Increase performance of getLight() by at least 2x | Craig Robbins | 2014-12-10 |
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
* | Raise the maximum node limit to 0x7fff | ShadowNinja | 2013-11-01 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Better snow fall, finite liquid transform, leveled nodes api | proller | 2013-07-28 |
* | Weather support | proller | 2013-07-27 |
* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
* | Leveled nodebox | proller | 2013-07-13 |
* | Decoration: Handle facedir and wallmounted param2types with schematic rotation | kwolekr | 2013-07-08 |
* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
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| * | new adjustable finite liquid | proller | 2013-02-24 |
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
* | Fix map deserialization and remove old serialization code | Perttu Ahola | 2012-07-23 |
* | Increase node id/param0 to 16 bits, leaving param2 always with 8 bits | darkrose | 2012-07-23 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa... | Kahrl | 2012-01-22 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | Node place/dig Lua callbacks | Perttu Ahola | 2011-11-29 |
* | MapNode constructor to allow ndef+name | Perttu Ahola | 2011-11-29 |
* | Node definition names | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Clean headers a bit | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Fix water-glass and water-lava surfaces | Perttu Ahola | 2011-11-08 |
* | Make water invisible next to underwater glass | Perttu Ahola | 2011-11-05 |
* | ...Make the the server buildable again after the last commit | Perttu Ahola | 2011-10-18 |
* | Automate texture listing for texture atlas making | Perttu Ahola | 2011-10-18 |