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path: root/src/mapnode.h
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* small fixes here and therePerttu Ahola2011-01-24
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* slight map generation bugsPerttu Ahola2010-12-25
* minecraft-like craftingPerttu Ahola2010-12-25
* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
* crafting system!Perttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
* in before messing with face drawing orientationPerttu Ahola2010-12-14
* commit before content-tile separationPerttu Ahola2010-12-13
* working nicelyPerttu Ahola2010-12-13
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* some work-in-progress water stuffPerttu Ahola2010-12-01
* better waterPerttu Ahola2010-11-30
* license stuff (more to come)Perttu Ahola2010-11-29
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27